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Multiple spawn location with random game object in random time spawn c#

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I have this codes but when I run, sometimes the gameobjects spawn at the same time and at the same place. I need help. public Transform player; public float maxTime; public float minTime; public int valuespawn = 2; public GameObject[] spawnPrefabs; public Transform[] spawnLocation; int currentPrefabs; int currentLocation; void Start () { spawner (); } void Update(){ if (player.transform.position.x > 40) CancelInvoke (); } void spawner () { List spawnPoint = new List (spawnLocation); for (int i = 0; i < valuespawn; i++) { if (spawnPoint.Count <= 0) return; currentPrefabs = Random.Range (0, spawnPrefabs.Length); currentLocation = Random.Range(0, spawnPoint.Count); Transform pos = spawnPoint [currentLocation]; spawnPoint.RemoveAt (currentLocation); Instantiate (spawnPrefabs [currentPrefabs], pos.position, pos.rotation); Invoke ("spawner", Random.Range (minTime, maxTime)); } }

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