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Random Generation problem GameObject

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I have a problem how to set a Random object in a polygon without placing it on another object in that polygon Code is: public float XSize = 8.7f; public float ZSize = 8.7f; public GameObject foodPrefab; public Vector3 curPos; public GameObject curFood; void AddNewFood() { RandomPos(); curFood = GameObject.Instantiate(foodPrefab, curPos, Quaternion.identity) as GameObject; } void RandomPos() { curPos = new Vector3(Random.Range(XSize * -1, XSize), 0.25f, Random.Range(ZSize * -1, ZSize)); } void Update() { if (!curFood) { AddNewFood(); } else { return; } } }

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