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Batching for randomly generated level

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I have a fairly straightforward game level that is generated at runtime using a selection of prefabs. The problem? It seems that because they're generated at runtime, none of them are able to be batched, statically or dynamically. Even though it's not a complex scene, I'm getting hundreds of draw calls and my frame rate is terrible. I can't do anything with meshcombine, because all of the objects being generated are interactive and need to be able to move/change color/ that kind of thing. Any suggestions? Thank you!

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